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resource or incremental game
A fixed quantity drains as you play and does not refill. Each turn you choose where it goes, and what it buys arrives a turn or two later. The structure being carried is accumulation with a delay, and the only way to meet a delay is to live through one.
A fixed quantity drains as you play and does not refill. Each turn you choose where it goes, and what it buys arrives a turn or two later. The structure being carried is accumulation with a delay, and the only way to meet a delay is to live through one.
Example
Best when the thing you are teaching is a stock, a leak, or a payoff that lands well after the spending.
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