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tabletop with tokens

A shared board, movable pieces, and a turn order. Everyone sees the same state, which stops the argument about what is actually happening. Because seats differ, one player meets a constraint that another never touches, and the debrief compares those two experiences of one rule set.

A shared board, movable pieces, and a turn order. Everyone sees the same state, which stops the argument about what is actually happening. Because seats differ, one player meets a constraint that another never touches, and the debrief compares those two experiences of one rule set.

Example

Best when two or more people need a shared picture and each of them holds a different piece of the decision.

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