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growth metaphor
A living thing with parts that came from other parts. Tree, seed, roots, branches, vine. You pour a hierarchy or an accumulation into it, usually with the foundational material below and the visible output above. It handles depth and time in the same picture, which a plain tree diagram cannot. What it adds for free is one-way growth and a fixed order. Roots came before branches. Drafts, skills, and plans routinely run the other way and get rebuilt from the top.
A living thing with parts that came from other parts. Tree, seed, roots, branches, vine. You pour a hierarchy or an accumulation into it, usually with the foundational material below and the visible output above. It handles depth and time in the same picture, which a plain tree diagram cannot. What it adds for free is one-way growth and a fixed order. Roots came before branches. Drafts, skills, and plans routinely run the other way and get rebuilt from the top.
Example
Best when the content is a hierarchy whose lower levels genuinely came first and still feed the upper ones.
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