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Backward Design (Wiggins & McTighe)
Backward design reverses typical curriculum planning. Instead of starting with content ('What will I teach?'), it starts with desired results through three stages: Stage 1—Identify desired results: what enduring understandings should remain years later? Stage 2—Determine acceptable evidence: what assessments will demonstrate understanding? Stage 3—Plan learning experiences: design activities preparing students to demonstrate understanding. The approach eliminates the 'activity trap' (fun but disconnected activities) and 'coverage trap' (marching through content without ensuring understanding). It forces alignment between goals, assessment, and instruction.
When to use it
When designing any training program or course, when existing training doesn't produce behavior changes, when creating onboarding, or when structuring your own learning plan to produce specific capabilities.
How it can help
Applies to any learning design situation. For knowledge workers creating training: (1) define what participants should DO after training, (2) design demonstrations proving they can do it, (3) only then plan content and activities. For self-directed learners: define target capability before choosing courses. Prevents the common failure of investing in training that feels productive but produces no measurable outcome. For entrepreneurs: use backward design for product education—what should users accomplish?
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