Move guide
REPEATS
Explore the named moves and parts below.
Choose a move in the practical Guide →Explore the moves and parts
- Returns or resistsWhen a problem comes back after you fix it, or pushes back when you change it, something may be feeding it a fresh turn each time.
- EscalatesSome state, like debt, conflict, or confidence, keeps compounding because each turn makes the next turn bigger.
- Pendulums or overshootsThe system swings past its target and overcorrects because feedback arrives too late or too strong.
- Exhausts, erodes, or plateausGrowth works until some hidden resource, constraint, or counter-force takes over and flattens or reverses it.
- Aims astrayThe process runs fine but increasingly optimizes a proxy metric instead of the thing you actually want.
- Throughput stalls or queuesWork, decisions, or recovery pile up behind one limiting step, and the pileup itself makes the limit worse.
- Starts but will not sustainA good habit or flywheel begins but fades because its rewards arrive too weakly or too late to fuel the next turn.