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People, books, and breakthrough ideas—connected to the mental models and moves you can use.

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Cognitive Move

Game

Recast the situation as strategic play: name the players, the moves each can make, and what each one gets paid off in. This surfaces verbs the object framing hides, like changing the rules, or leaving for a game with better payoffs.

Cognitive Move

Game

Build a playable version with rules, turns, and a score so people learn the idea by doing rather than by reading. Unlike a calculator that answers one question, it invites repeated rounds, surprises, and fast feedback that builds instinct.

Cognitive Move

Game

Turns a structure into rules that can refuse your move and charge you for it, so you learn it by losing.

Mental Model

Game Theory

The mathematical study of strategic interaction between rational decision-makers

Cognitive Move

Gantt

One bar per piece of work, with length standing for duration and position standing for when it runs. Stacking the bars makes two things obvious that a task list hides: which work overlaps, and where a bar has nothing after it for a while. A bar that starts late for no visible reason is usually waiting on something you have not drawn yet.

Cognitive Move

Gap to the claim

Check how far the inference has to jump from what was observed to what is being claimed.

Cognitive Move

Gate outputs

Put a check between what the component produces and what actually happens next. Sample its work, reconcile it against an independent source, or run cases whose correct answer you already know, so errors surface while they are still cheap to reverse.

Mental Model

Gate’s Law

An aphorism associated with Gates about overestimating near-term change and underestimating longer-term change

Cognitive Move

Gatekeeper

Ask whether the entity decides what gets through and what does not. A gatekeeper holds discretion over access: it can approve, delay, or quietly veto. That differs from a bottleneck, which slows everything by capacity rather than by choice.

Mental Model

Gell-Mann Amnesia Effect

Michael Crichton's observation (named after physicist Murray Gell-Mann): you read a newspaper article about a topic you know well and notice it's full of errors, oversimplifications, and misunderstandings

Mental Model

Genchi Genbutsu (Go and See)

Genchi genbutsu ('go to the actual place, see the actual thing') is the Toyota management principle that decisions must be based on direct, firsthand observation rather than reports, data summaries, or secondhand account…

Mental Model

Gene-Environment Interaction

The scientific understanding that behavior is never purely genetic or purely environmental—it's always the product of their interaction

Mental Model

Generalist vs Specialist

A comparison between breadth across tasks or domains and depth within a more focused area

Cognitive Move

Generate / Transform

Have a tool draft, translate, summarize, or produce variants for a human to review.

Mental Model

Generative Fathering/Mothering

Generative fathering (Dollahite, Hawkins & Brotherson) and generative mothering extend Erikson's generativity concept specifically to parenting, arguing that the highest form of parenting is not protectiveness or provisi…

Mental Model

Genes as Words or as Subroutines

Dennett compares genes with linguistic units and computational routines to explore how sequence contributes to larger functional organization

Mental Model

Genre

The category or type of communication that carries implicit rules about form, content, tone, and expectations—and that audiences use to interpret and evaluate what they receive

Cognitive Move

Genuine improvement

Find out whether the thing you actually value improved, not just a proxy score or a temporary appearance.